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Cozy grove clam
Cozy grove clam













Shells may be the best example–if you leave a bunch of shells lying around on the beach and/or in your campsite, these will prevent new shells from spawning. There’s a max number that can be in the world (i.e., not in your backpack or your storage) at any given time. Leaf piles, shrubs, and diggable holes do run out relatively quickly in a play session, but they will also respawn after a time, according to Spryfox’s own site, trees and harvestable plants regrow every 72 hours, while a more complex algorithm dictates the spawn rate of leaf piles: Once I got serious about Cozy Grove, I started googling resources and seeing how fast they regenerate. Burning is immediate (unlike crafting foods with the baker bear, which go through the mail system) and give you a bit more ROI: for example, a mudsucker (a fish) will net you 25 coins at the shop, but burning a single mudsucker nets two charred fishbones, good for 100 coins. Some common resources are extremely cheap and won’t go for much in Kit’s store, but you can increase their value by burning them into new items.

cozy grove clam

I do little runs throughout the day, gathering resources for my quests, then, once those are exhausted, I go into decoration, crafting, and selling mode, keeping rare resources and either selling, crafting simple things into more complex wares (see the next section, on burning), or stashing my better items in my campground storage. Kit, the island’s commerce fox (who, unlike Tom Nook, never gouges you for housing, he’s just here to buy and sell). The most obvious way to make money is to sell goods to Mr. And the first time you craft a new food or object: guess what, that’s a new material too! Most of my income in the first week or so was garnered through the donation system. The game does an okay job of letting you know donating items to Captain Billweather Snout’s “book of secrets” behooves you, but for players weaned on Animal Crossing’s museum system, you may not realize just how lucrative donating new items or materials is at first glance.ĭuring the first few days, just about every material (including the most basic, common crafting supplies like twigs, common fish, and food items) is marked “new,” and donating an item always gives you a reward: frequently, you get hundreds or even thousands of coins, as well as extra goodies: often, gems or crafting recipes. In addition to the bigger rewards, doing a bear’s quest on a given day lights up the area and releases a small flood of old coins, the game’s currency. Doing the bear quests is probably already a priority for you, but if it isn’t - it’s key to get them done. Doing so gives you story content, spirit logs that expand the island (and introduce you to new bears with new quests), unique items, and coins.

cozy grove clam

One thing the game signposts very clearly is the need to help the ghost bears on your island. I’ve fallen all the way in love with the Switch version of the game lately, and now, around day 13 in-game, I’ve discovered a few tricks for making money fast.

cozy grove clam

Cozy Grove is a crafting game that borrows features and mechanics from the Animal Crossing series, Spiritfarer and Don’t Starve, with its own distinctive personality.















Cozy grove clam